Wednesday, March 30, 2011

Concept Art - Brainstorming for the gang member

Good day!

In the following days I will be developing concept art of a character that fits into a specific story. This story is about a gang member idealized by me, but in relation to a text about a 1960's gang. After some research and a lot of reading about oldschool gangs, I found out that there are plenty of them to choose from, from the Indian mafia to the Japanese Yakuza...a miriad of options.

I have decided to go for a small story about a  predominat Irish gang from the 1850's in New York, more specifically in Manhattan, called "Dead Rabbits".

This gang had it's arch enemy, the "Roach Guards", and they were constantly fighting each other at the Five Points, Manhattan. Althought my story is not about these gang fights between them, it is important to refer it, since they had similiar symbols that identified and diferentiated their gangs: the "Roach Guards" used a blue stripe in their pants, while the "Dead Rabbits" whore a red stripe. There is another symbolic object that the "Dead Rabbits" whore during riots, which is an emblem of a dead rabbit impaled on a spike.

Later on, in 1857, confrontations took place in Manhattan streets between the "Dead Rabbits" and the "Bowery Boys", another Irish gang that tormented the streets at the time. This fight was about political and ideological confrontations, because the "Dead Rabbits" where suporters of the Democrats and their representant in New York, Mayor Fernando Wood, while the "Bowery Boys" supported the Republicans and opposed Wood.

My chosen story is about a small fight between these two gangs, in which the "Dead Rabbits" fought "Bowery Boys", that escalated into a city wide gang war, with several other parties involved, among them the weakened Municipal and Metropolitan Polices. This conflict is know as "Dead Rabbits Riot".

I am now going to develop ideas for a character that would belong to the "Dead Rabbits" and could have participated in this fight, by drawing a character concept, with three accessories referent to this character.

That's all folks! For now.

Monday, March 28, 2011

Concept Art - Posing to a text

 And here it is. My funky guy posed according to this story:

"Suddenly she came upon a little three-legged table, all made of solid glass; there was nothing on it except a tiny golden key, and Alice's first thought was that it might belong to one of the doors of the hall; but, alas! either the locks were too large, or the key was too small, but at any rate it would not open any of them. However, on the second time round, she came upon a low curtain she had not noticed before, and behind it was a little door about fifteen inches high: she tried the little golden key in the lock, and to her great delight it fitted"

  Now, as you might have noticed, my character is not as feminine as it would be required for this. Nevertheless, he is posing for the story, bending down, while holding his little key to open the misterious door.

 I went and tried some new programs that I have never used before, in this case GIMP, Illustrator and Flash. I have to say that GIMP is a lot like Photoshop, and Illustrator has it's similarities with the former. Flash was something really new, but it was not so hard to get the hang of the basic functionalites. This is what I managed to animate in Flash:









Fun stuff to do! Now i'm gonna start on another character art project, this time more serious.

Smell ya later!

Concept Art - Doodely doodling in my sketch book

Good day!

The activity I am presenting is about sketching people around me, without much detail. Doodles! On my sketch book. Well, actually I own several of them since I was 15 years old, sketching has always been something I do on my free time once in while. 

These drawings are based on observation of people poses and not so much on detailed drawing. 

I just want to say a little something about one of the poses I drew that really made me sweat. Running pose! This is something really hard to draw, specially seen from the front. I even decided to make one specific doodle out of it, so that I could improve my first drawing. I think it looks fine, although the legs should be more curved to the inside, so that the weight feeling is more accented.

As part of this activity I was suposed to make a character concept out of the drawings I made. I made one funky "big" guy, unemployed dressing style, the kind of guy that might scratch his b#ls in public...i'm sure he could live in a trailer!


So with this done it's time to pose this fella acording to one of three stories that have been given to me to choose from, create three styles for him and animate them. Stay tuned for an update very soon!




Wednesday, March 9, 2011

Digital acting 1 - Good things and bad things.

Hi all.

I will be commenting on my own animation, covering the topics in pages 256 to 268 from the book "The Animator's Survival Kit". This is a critical post to me (yes, I do speak to myself sometimes).
In my animation, there are several aspects that are in accordance to the methodology explained in the book.
The feeling of weight is almost always present. The character’s body, specially his spine, is always arched according to whether he is pulling the rock upwards of when he is in the potential position to start pulling.

However, I believe that this could have been explored further, and that there are a few poses where this sense of weight gets a bit lost. This can be seen in the poses where he is already holding the rock in the air, and makes an effort to pull it even more upwards. I feel the sensation of weight is not entirely present. Here, maybe a faster pacing could be the key to make this section of the animation even better. 

Otherwise, and without any facial expressions, I believe that I was able to express the feelings of effort, weight and felt emotion on all of the other stages of the animation.

Well this is it for now; I will leave you with another preview of the final animation.




Tuesday, March 8, 2011

Digital acting 1 - Arguing with myself

After some lectures about character posing and flow lines, I can now take a look at my initial lift animation and understand what I did wrong and right. I will do a sort of self critic analisis of my work.

What I failed to take into account with my animation was fundamentaly related to the character flow, timming and also, to some extent, emotion expression. I know understand the importance of using my poses to emphasise the action, in this case, that my character is about to do. Making his body positions connect with the action is of vital importance.

The first thing I did wrong was the speed of the initial part. It looks like the character is moving in slow motion. This is wrong and after looking at myself in the mirror and acting as my character, I saw that I indeed move slow, but not so slow. There is always some life, some energy into the movement. And this initial pondering pose is not connected with the rest of the animation. It lacked energy, determination! He is pondering but he knows what the task is and how hard it will be, so this pose has to transmit that idea. His body needs to say " Uf, it's heavy but let's do this @*&#".

Now one thing that I belive I was able to pull out is the flow lines in some points of the animation.

For the pondering position, the curve that his body makes leaning forward makes one look at two key factors: his face, and the rock. The arms point to his face, and the body and legs to the rock. According to what I learned this is something that needs to happen to a character, so that the viewer is directed to what I want them to look at.


Another position that I want to point out is the moment when my character is about to go for the rock.The flow lines are supporting where to look at and they also emphasise the action, although I am still not sure whether I should try and transmit this emphasis with an even more curved pose.



Grabbing the rock. He is all over it! I thing this position really makes my point. The rock is the main view point and his body just points at it in different ways, his head, the arms and the legs, they all lead to the rock.


Now for the last part of the animation I think the flow lines work ok but, the movements of the spine should be more acentuated, specially in the part where he pulls the rock a second time, mid way in the lifting process. I used red lines to point out where should the curve of his body be. The blue line represents the arms curve, which is ok, but not the rest of the body does not flow it it.


Overall, I think I have used some strong poses acording to what I have now learned, but there is lack of flow in some of them. Would I be given the chance of re-doing the animation, I would most definelty have used some stronger ones. I would make use of all of the knowledge I have obtained and corrected certain poses. But one of the things I would have lost more time with would be in my sketching process and I would have given a different thought about the key poses and more atentition to the timming of the animation.

It would be simpler and more effective if I had worked more in my pre animation stage, and now I realise that the process of blocking the animation can be a time saver and makes your work easier, just because when you start animating you already have a lot more understanding of how it should look like.

That's all!

Digital acting 1 - "The Axe and the Wolf"

Recently I have been learning more and more about what key poses are, what makes them relevant in the animation process and why do they are key poses. By looking into a short gif image of a little wolf swinging an axe, I was asked to identify the key poses of this small animation.

In my understanding there are three key aspects that point out the sequence of the actions. When the wolf is swinging the axe as if he would be hitting a moving target, since he is facing left with the axe in the air, then turns right and swings the axe down and hits the ground, and then a more subblte one, when the wolf removes the axe from the ground and does a small movement as if he was loosening the axe from the ground to pull it up and have it ready to swing again.

I deconstructed the animation into frames so that I can better observe the key aspects of the movement:


For me these would be the key poses. For the swing movement there is one frame where the wolf is holding the axe over his head in the maximum streched position, his body following the movement flow. The next key frame is when the swing movement is done and the axe hits the ground. When the axe hits the ground there is a reaction to the impact and the wolf makes a sublte jump, to simulate the strength of the impact. Here I find two other key frames, the highest and the lowest point of the jump. After this, the wolf removes the axe from the ground but there is a frame that strengthens the idea of the weigth of the axe: a small up and down movement with his upper body emphasised by a full strech of both arms. The final key frames are when the wolf positions the axe above his head, followed by a change of direction and a jump.

I think the selection I made is correct because from these frames mentioned above I can see the extreme positions of the movement the wolf and the axe have. These frames allow me to dettermine the main movement aspects, aswell as the small emphasis movements that the wolf does to transmit the idea of weight of the axe.

The following frames are not in the correct logical order since the first frame is not the extreme point of the swing movement and it should start when the wolf is in the oposite direction to the swing movement. However, in relation to the gif image they are exactly correct, because the Gif starts in a swing frame.